Here it is, my own set of RPG rules! It’s still far from finished, these are playtest editions and haven’t been tested, rewritten to be comprehensible, or edited - but they’ll do for use at my own table!
The system started out as a combination of The Black Hack and Old School Essentials. Back in 2020 I wanted a system for my lockdown game and had modest goals: I wanted it to be simple enough that I didn’t get a headache running it, and OSR enough that I could play all of the wonderful adventures coming out of that scene.
In the end I found I had an ideal game for new players. Character creation takes five or ten minutes, but you can still make your character unique. Play moves fast - you don’t end up spending the whole session on one combat. What complexity there is in the game is mostly pointed at the DM - players don’t need to know most of the rules.
And because it’s based on OSE - itself a direct copy of D&D as it existed in 1981 - it provides a fairly authentic experience for anyone who is coming from watching Stranger Things and wants that authentic Hellfire Club experience! In the end it provided something I’ve wanted for a long time: The D&D I loved as a kid, but without the frustration.
Which is why I refer to it as a version of D&D (at least until I have to make a version I can publish!) D&D was always something people cobbled together for themselves. The earliest editions weren’t even playable without a lot of what can generously be referred to as interpretation. Despite the best efforts of Hasbro, D&D isn’t a product, because the things that make it great have always been the things you come up with for yourselves.
But if I had to summarise the selling points of The Red Hack, I’d go with: